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MMA Calendar

MMA Stats and Scoring Glossary

Plain-language definitions of the numbers you see on fight night: how each stat is counted, how judges score a round, and what odds and ranking snapshots mean. Every term links to the live leaderboards, scorecards and boards on UFCalendar where you can see it in use.

Striking

Significant strike
A significant strike is a strike a stat-keeper counts as carrying real force: every strike thrown at distance, plus the power strikes thrown in the clinch or on the ground.
Total strikes
Total strikes counts every strike a fighter lands or attempts, significant or not, including the short shots in the clinch and on the ground that the significant strike count leaves out.
Knockdown
A knockdown is credited when a legal strike makes a fighter lose their footing and touch the canvas with something other than their feet.
Strike defense
Strike defense, or significant strike defense, is the share of an opponent's significant strike attempts that do not land: one minus their strikes landed divided by their strikes attempted.

Grappling

Takedown accuracy
Takedown accuracy is the share of a fighter's takedown attempts that succeed: takedowns landed divided by takedowns attempted.
Takedown defense
Takedown defense is the share of an opponent's takedown attempts a fighter stops: one minus the opponent's takedowns landed divided by their takedowns attempted.
Control time
Control time is how long a fighter spends in a dominant position over the opponent: mostly on top or on the back on the ground and, for many stat-keepers, pinning them against the fence in the clinch.
Submission attempt
A submission attempt is a choke or joint lock that, in the stat-keeper's judgment, puts the opponent in real danger of having to tap out.

Rates and averages

Strikes landed per minute
Strikes landed per minute (SLpM) is a fighter's significant strikes landed divided by the minutes they have spent fighting, so fighters with short and long careers can be compared on one scale.
Finish rate
Finish rate is the share of fights won without needing the judges: for a fighter, the percentage of their wins that came by knockout, technical knockout or submission.

Judging and scoring

10-Point Must System
The 10-Point Must System is how MMA judges score a fight: each judge must give the winner of every round 10 points and the loser 9 or fewer.
10-8 round
A 10-8 round is a round a judge scores as a dominant win for one fighter: 10 points for the winner and 8 for the loser, instead of the usual 10-9.
Unanimous, split and majority decision
When a fight goes the distance, a unanimous decision means all three judges scored it for the same fighter, a split decision means two judges picked one fighter and the third picked the other, and a majority decision means two picked the same fighter and the third scored it a draw.
Point deduction
A point deduction is a penalty the referee imposes for a foul: a point, occasionally two, comes off the fouling fighter's score for that round on all three judges' cards.

Results

Technical decision and no contest
When an accidental foul or a clash of heads leaves a fighter unable to continue, the fight is ruled a no contest if it ends early, or goes to the judges' scorecards as a technical decision if enough of it has been fought.

Odds

Closing line (consensus odds)
The closing line is the last price on a fight before it starts; UFCalendar's consensus line is the average of the prices across many sportsbooks rather than any single book's.
Implied probability
Implied probability is the chance of winning that a price represents: 1 divided by the decimal odds.

Rankings

Point-in-time rankings (ranking snapshot)
A point-in-time ranking is the ranking board exactly as it stood on a given date, kept as a snapshot instead of being overwritten when the next update comes out.
Pound-for-pound
A pound-for-pound ranking orders fighters from every weight class by how good they are regardless of size, as if they all fought at the same weight.

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